PAGE TWO

Here is the UV Texture Map for the dress...if you would like to create some textures for it, please grab it - and if you would like to know how to create UV Texture Maps from the object, I can show you that too, if you ask. This is 512 x 512 which I enlarge when I create a texture to 2000 x 2000.



Colour legend: Red - belt, Green - eyelet, Yellow - buckle, Blue - loop, Black - dress - left side is back, right side (wider) is front.

For the lilac texture map above, you can see I was not very acurate with the outline of any of the items in the dress (not always good to do but okay for this).

Our second texture map for the dress (don't look TOO close because it is far from perfect and made too quickly) and again, I have reduced it for the board, but it is actually 2000 x 2000



(Tip) to save it as a coloured png in Poser (image below) in your Figures List, you need to make sure Texture Shaded is turned on - that's the little icons that look like balls at the bottom of Poser - the one on the far right.

Okay, so we have two dress textures. I am going to save the dress again in our Figures Library, only this time it will have the second texture applied to it. When I save it this time, I do not have the figure wearing it, which is probably better, so we have a png only of the dress. AS THIS TEXTURE MAP COVERS THE ENTIRE DRESS,



it is necessary that you need to tell Poser that by clicking on this little icon over on the right in Material Room



then, select Select All



Now click on the little arrow again, and this time select apply to all, that means that the texture map will now apply to all the material areas of the dress which are the same as I showed you in the coloured UV texture map.



So now we have 2 textures, so let's go to Mat Pose Edit and see what trouble we can get into image

Actually, I wanted both little pngs to look the same because we will use them later so I saved the first dress again without the model, so you can see my two saved dresses here now.




Continue to Page Three