
PAGE TWO
Here is the UV Texture Map for the dress...if you would like to create some textures for it, please grab it - and if you would like to know how to create UV Texture Maps from the object, I can show you that too, if you ask. This is 512 x 512 which I enlarge when I create a texture to 2000 x 2000.

Colour legend: Red - belt, Green - eyelet, Yellow - buckle, Blue - loop, Black -
dress - left side is back, right side (wider) is front.
For the lilac texture map above, you can see I was not very acurate with the
outline of any of the items in the dress (not always good to do but okay for
this).
Our second texture map for the dress (don't look TOO close because it is far
from perfect and made too quickly) and again, I have reduced it for the board,
but it is actually 2000 x 2000

(Tip) to save it as a coloured png in Poser (image below) in your Figures List, you
need to make sure Texture Shaded is turned on - that's the little icons that
look like balls at the bottom of Poser - the one on the far right.
Okay, so we have two dress textures. I am going to save the dress again in our
Figures Library, only this time it will have the second texture applied to it.
When I save it this time, I do not have the figure wearing it, which is probably
better, so we have a png only of the dress. AS THIS TEXTURE MAP COVERS THE
ENTIRE DRESS,

it is necessary that you need to tell Poser that by clicking on this little icon
over on the right in Material Room

then, select Select All

Now click on the little arrow again, and this time select apply to all, that
means that the texture map will now apply to all the material areas of the dress
which are the same as I showed you in the coloured UV texture map.

So now we have 2 textures, so let's go to Mat Pose Edit and see what trouble we
can get into ![]()
Actually, I wanted both little pngs to look the same because we will use them
later so I saved the first dress again without the model, so you can see my two
saved dresses here now.
